翻訳と辞書
Words near each other
・ Tivaru
・ Titus Salt School
・ Titus Sextius Africanus
・ Titus Sextius Cornelius Africanus
・ Titus Sextius Lateranus (consul 154)
・ Titus Sextius Magius Lateranus (consul 197)
・ Titus Sextius Magius Lateranus (consul 94)
・ Titus Sheard
・ Titus Sicinius Sabinus
・ Titus Software
・ Titus Statilius Maximus
・ Titus Statilius Taurus
・ Titus Statilius Taurus Corvinus
・ Titus Tarquinius
・ Titus Tatius
Titus the Fox
・ Titus Thotawatte
・ Titus Turner
・ Titus Ullrich
・ Titus van Asch van Wijck
・ Titus van Rijn
・ Titus Verginius Tricostus Caeliomontanus
・ Titus Vestricius Spurinna
・ Titus Vettius
・ Titus Veturius Calvinus
・ Titus Veturius Geminus Cicurinus (consul 494 BC)
・ Titus Vibe-Müller
・ Titus Vinius
・ Titus W. Carr House
・ Titus Welliver


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Titus the Fox : ウィキペディア英語版
Titus the Fox

''Titus the Fox'' is a side-scrolling platform game developed by Titus Interactive for the Amiga, Amstrad CPC, Atari ST, DOS. The game was originally released in under the name ''Lagaf': Les Aventures de Moktar — Vol 1: La Zoubida'', featuring French comedian Lagaf' as a tie-in with his song "La Zoubida". For the international edition, Titus retooled the game to feature its mascot and released the game as ''Titus the Fox: To Marrakech and Back'' in .
==Gameplay==
Titus's beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. The player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or — most notably — picking walking enemies up from behind and throwing them as projectiles at other obstacles. Stacking thrown objects is often required to get to the end of most levels. The game features a code-based "saving" system, with the codes calculated uniquely for each machine. The game is compatible with almost all CGA, EGA and VGA graphic adapters.
In the Game Boy Color version, the ability to stand on thrown objects as well as throw enemies was removed. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if the player walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Titus the Fox」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.